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Tweaks and timings

Written by admin. Posted in Console rooms, News, Products, Script updates, Second Life

The ‘Chocolate’ console has had a minor rotor tweak this week – it now turns as well as pulses in flight. In addition, we have started looking at some rotor timings as some of you have told us that the rotors sometimes need to catch up their cycles even after landing. The ‘Chocolate’ has had its timing enhanced and should now enhance your role play and enjoyment. Other consoles with rotor timing issues will be tweaked and re-issued over the next week or two. Please do send your feedback, either in world, via email or by using the forum on this site. We do listen and address your requests as best we can. Another little tweak is the use of hover-text control labels in the ’70s’ and ‘Chocolate’ mesh consoles. It seems that mesh-based prims do not use the same touch event method that is sensed by the root prim that standard prims use. In standard consoles you can touch any prim connected to the root prim when the power is turned off to toggle the control labels on and off. With mesh consoles this only works when the prims you touch are not mesh, therefore not showing controls when you touch a mesh prim. So, these two consoles have had a script change to allow that to happen and function as normal. Updates are in the update server. Rez your old version for an updated version or use the redelivery consoles in the stores.

Guess what’s coming out tomorrow?

Written by admin. Posted in Console rooms, News, Products, Second Life

I have been asked “When are you releasing the Bad Wolf Smith console room [Eleven] for the T60?” a thousand times. Well, I can tell you that it will be out tomorrow (Wednesday). Available as a free upgrade for existing ‘Eleven’ owners – just rez the old one to get a shiny new one. It will also be available in vendors for new customers too.

Eleven console

Known issues

Written by admin. Posted in Console rooms, Second Life

The following are known issues that will be resolved in the next OS update, scheduled for October 2012 McGann console (fixed in v4.0)
  • Vortex menu not functioning
  • Surveillance plaque and menu missing
Eccleston console (fixed in v4.0)
  • Main room shell is no-mod
Pyramids of Mars console (fixed in v4.0)
  • Galaxy texture doesn’t change when taking off
Pertwee  (fixed in v4.0)
  • Doors don’t delete when room is removed from Core
101 (fixed in v4.0)
  • Cloaked landing makes console behave oddly
Soul (fixed in v4.0) In some console rooms this appears then disappears straight away. This has now been re-written and will be replaced in the next release in all console rooms. Paradox machine (fixed in v4.0) Rezzes at the root position doorway rather than centre console position.   If you notice any other issues, please get in touch and report them to badwolf@gallifreymatrix.com  

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