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New pricing structure

Written by admin. Posted in News, Products, Second Life

We have recently amended our pricing structure to make it easier to group products in categories and have a price for each category of console room. We hope this will make it easier for customers to get an idea of what price consoles will be, and it helps internally to fix fair prices for the variety of styles. You’ll find that there have been some nice price drops – some of the canon classics have dropped in price considerably, down from 1249L$ to 999L$ – some examples are listed below. Check the vendors in-world for more details – BT Tower SLurl:


Premium (300+ LI): L$1399

Standard (150-300 LI): L$1199
Hybrid 2

Lower Prim (50-150 LI): L$899
Newtonian Major
Newtonian Minor

Super Low Prim (under 50 LI): L$500
Astral Pod
Celestial Pod
Type 10


Premium: L$1950
Smith 2

New Series based consoles: L$1499
Smith Low Prim

Old Series (250 LI+) : L$1299

Standard (under 250 LI): L$999 
Pyramids of Mars

Tweaks and timings

Written by admin. Posted in Console rooms, News, Products, Script updates, Second Life

The ‘Chocolate’ console has had a minor rotor tweak this week – it now turns as well as pulses in flight. In addition, we have started looking at some rotor timings as some of you have told us that the rotors sometimes need to catch up their cycles even after landing. The ‘Chocolate’ has had its timing enhanced and should now enhance your role play and enjoyment. Other consoles with rotor timing issues will be tweaked and re-issued over the next week or two. Please do send your feedback, either in world, via email or by using the forum on this site. We do listen and address your requests as best we can. Another little tweak is the use of hover-text control labels in the ’70s’ and ‘Chocolate’ mesh consoles. It seems that mesh-based prims do not use the same touch event method that is sensed by the root prim that standard prims use. In standard consoles you can touch any prim connected to the root prim when the power is turned off to toggle the control labels on and off. With mesh consoles this only works when the prims you touch are not mesh, therefore not showing controls when you touch a mesh prim. So, these two consoles have had a script change to allow that to happen and function as normal. Updates are in the update server. Rez your old version for an updated version or use the redelivery consoles in the stores.

Guess what’s coming out tomorrow?

Written by admin. Posted in Console rooms, News, Products, Second Life

I have been asked “When are you releasing the Bad Wolf Smith console room [Eleven] for the T60?” a thousand times. Well, I can tell you that it will be out tomorrow (Wednesday). Available as a free upgrade for existing ‘Eleven’ owners – just rez the old one to get a shiny new one. It will also be available in vendors for new customers too.

Eleven console

Updated HUD released with NEW Emote function

Written by admin. Posted in Add ons, Products, Script updates, Second Life

The new T60 HUD v4.1 should be arriving with you today. Either rez an existing HUD to trigger the update server to send a new one or collect an updated FREE Starter pack from the New London sim (BT Tower and Adipose Square). The new HUD has a PBDr11 Mesh exterior already pre-loaded which should be easier for new users to get up and running with the T60 system. The HUD itself now allows users to rez exteriors on group-owned land if they are a member of that group. Also included is a new FREE Emote add-on. Simply wear it and activate its menu from the ‘config’ icon on your HUD. It shows emotes above your head using textures in the object’s ‘content’ tab. There are five useful textures included and you can add your own textures to show up to eleven emotes in all. Any textures you add are automatically added to the easy menu system that selects the emote you wish to show. Oh how Laredo and I chuckled when I wore the “I’m with this idiot” emote! Your imagination is the only limit.

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