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Tweaks and timings

Written by admin. Posted in Console rooms, News, Products, Script updates, Second Life

The ‘Chocolate’ console has had a minor rotor tweak this week – it now turns as well as pulses in flight. In addition, we have started looking at some rotor timings as some of you have told us that the rotors sometimes need to catch up their cycles even after landing. The ‘Chocolate’ has had its timing enhanced and should now enhance your role play and enjoyment. Other consoles with rotor timing issues will be tweaked and re-issued over the next week or two. Please do send your feedback, either in world, via email or by using the forum on this site. We do listen and address your requests as best we can. Another little tweak is the use of hover-text control labels in the ’70s’ and ‘Chocolate’ mesh consoles. It seems that mesh-based prims do not use the same touch event method that is sensed by the root prim that standard prims use. In standard consoles you can touch any prim connected to the root prim when the power is turned off to toggle the control labels on and off. With mesh consoles this only works when the prims you touch are not mesh, therefore not showing controls when you touch a mesh prim. So, these two consoles have had a script change to allow that to happen and function as normal. Updates are in the update server. Rez your old version for an updated version or use the redelivery consoles in the stores.

Guess what’s coming out tomorrow?

Written by admin. Posted in Console rooms, News, Products, Second Life

I have been asked “When are you releasing the Bad Wolf Smith console room [Eleven] for the T60?” a thousand times. Well, I can tell you that it will be out tomorrow (Wednesday). Available as a free upgrade for existing ‘Eleven’ owners – just rez the old one to get a shiny new one. It will also be available in vendors for new customers too.

Eleven console

Updated HUD released with NEW Emote function

Written by admin. Posted in Add ons, Products, Script updates, Second Life

The new T60 HUD v4.1 should be arriving with you today. Either rez an existing HUD to trigger the update server to send a new one or collect an updated FREE Starter pack from the New London sim (BT Tower and Adipose Square). The new HUD has a PBDr11 Mesh exterior already pre-loaded which should be easier for new users to get up and running with the T60 system. The HUD itself now allows users to rez exteriors on group-owned land if they are a member of that group. Also included is a new FREE Emote add-on. Simply wear it and activate its menu from the ‘config’ icon on your HUD. It shows emotes above your head using textures in the object’s ‘content’ tab. There are five useful textures included and you can add your own textures to show up to eleven emotes in all. Any textures you add are automatically added to the easy menu system that selects the emote you wish to show. Oh how Laredo and I chuckled when I wore the “I’m with this idiot” emote! Your imagination is the only limit.

Minor HUD update to v4.1

Written by admin. Posted in News, Script updates, Second Life

The HUD has been tweaked so that users are now able to rez exteriors on group owned land – provided the user is a member of that group. Previously, everyone was informed that the land was group owned and an exterior was not called. With this update everyone is given a new ‘Temporal alert’ about the land being group owned but the HUD will now attempt to rez an exterior. As avatars are hidden during this process to create the materialisation effect, if an exterior fails to arrive then the HUD must be used to ‘Show me’ and cancel the ‘hide’ animation. This update is not essential but will be of use to anyone who uses group owned land.  

New support forum

Written by admin. Posted in News

A new support forum has now been opened to initially allow feedback on possible bugs and requests for future features in the T60 OS. The forum will develop with the community so….get talking.

Setting up your T60

Setting up a rezzer

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